Blobble Pursuit
Global Game Jam 2025 (SCAD Chapter)






Details
'Blobble Pursuit' was as created as a part of the SCAD Chapter of the Global Game Jam 2025. Given the theme of "bubble," we then had 48 hours to ideate and create a playable demo of our game.
The trailer and images above are created after the initial submission, the original project submission can be found at the bottom of the page and through the following GGJ and itch.io pages.

Personal Contributions
Modeled and textured various forms of lighting fixtures as well as created blueprints for them in Unreal Engine 5 so their lighting properties could be independently configured from one instance to another.
Used visual scripting to generate a rainbow-edged transparent material for the bubbles.
Established the game’s branding by designing the logo, choosing typefaces, and creating UI graphics.
Conceptualized and edited the game’s trailer video.
Team Credits:
Caroline Casey:
Asset Modeling + Texturing and Graphic Design
Asset Modeling + Texturing and Graphic Design
Rhys Callaway:
Asset Modeling + Texturing, Blueprinting, and Set Dressing
Asset Modeling + Texturing, Blueprinting, and Set Dressing
Hailey Gilbert:
Asset Modeling, Sound Design, and UI Design
Asset Modeling, Sound Design, and UI Design
Zach Hubbard:
Blueprinting
Blueprinting
Heather Marra:
Asset Modeling and Texturing
Asset Modeling and Texturing
Jet Ni:
Asset Modeling +Texturing, Blueprinting, Graphic Design, Lighting,
UI Design, and Video Editing
Asset Modeling +Texturing, Blueprinting, Graphic Design, Lighting,
UI Design, and Video Editing

Original Game Jam Submission



