Listening Chamber
November 2025 | Blender, Substance Designer + Painter, and UE5
Details
3D environment loosely based on a 'space age style listening chamber' concept/moodboard images that I sourced from around the web.
This work is inspired by the design and aesthetics of the 1960's-1970's and pairing it with the concept of a listening room, an esoteric space designed specifically to listen to music with good acoustics and such.
Additional still renders and model turnarounds to come!
Concept and Visualization Moodboards
Progress Log: 2025.10.24
Hero Asset Modeling and Texturing: Pierre Cardin's Mobile Bar Cart
Progress Log: 2025.10.16
Modular assets texturing and additional detail modeling.
Progress Log: 2025.10.01
Completed a blockout/gray boxing of the space with some placeholder modular assets as well as hero assets.